![]() Save this file as a jpeg and name it something like Button_uv_textured or something you will remember. Add a solid color fill layers set to black to fill in the rest of the UV map and drag it beneath the logo layer in the layer stack. Open the UV map file exported from Blender, then place the displacement map image over the UV chunk corresponding to the top of the button. This can also be used as a displacement map in Clo. ![]() ![]() I created an alpha using Photoshop for my displacement map- if you’re new to displacement maps, check out my post on them here I created an alpha using Photoshop for use in the height channel of Painter. Starting in Blender, we will model the button’s mesh and unwrap and export its UV map, then export the mesh as an obj file A brass button modeled in Blender, UV unwrapped. These are the buttons we put on the 2016 United States Olympic team opening ceremony uniforms, and yes that’s me sketching and cutting and sewing these buttons on in the promo video. ![]() The written instructions are meant as a reference guide only, for full instructions it’s best to watch the whole video- if you have questions post them below or under the You Tube video and I’ll explain further. ![]()
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